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Game Guide · GM Mode

GM Mode — the salary-cap games

The newest family. You don't just draft — you run the front office: a hard salary cap, a spin wheel of franchise-era rosters, a coach hire, and a villain at the end of the season. Two games so far.

💼 The 60-8 Game (NHL) — play it

In 1976-77 the Montreal Canadiens went 60-8-12: sixty wins, eight losses, twelve ties, 132 points — the fewest losses any team has managed in an 80-game season. Their 132 points stood as the NHL record for 46 years. Your job: build a six that beats them.

How hard is it, really?

Numbers from our own tuning sims: a squad rated like the Canadiens themselves wins 61+ about half the time. A great build gets there roughly 1 in 8 runs, a good build about 1 in 30, and a casual build essentially never. The winner-take-all showdown tops out around 1-in-10 even for a perfect draft. Their 60 wins came in only 68 decided games — to out-win them you have to win at their .880 pace while ties eat a seventh of your schedule.

💼 The 16-0 Game (NFL) — play it

The 2007 New England Patriots are the only team in NFL history to finish a 16-game regular season 16-0. (They famously lost the Super Bowl — this game is about the regular season they owned.) Build an eight that outdoes them.

Where the rating actually lives

Slots are not equal, and the prices tell you so. In the NFL game the quarterback is about a quarter of your team's strength — which is why he's also the most expensive position per rating point. The front-seven slot is the quietly heavy one (worth more than any single receiver), and the two receiver slots together outweigh every non-QB slot. In the NHL game, center is the heaviest slot, the goalie is a close second — leaving your crease to a league-minimum depth goalie is the single most expensive joke in the game.

Tips that are actually true

Don't blow a third of the cap on spin one. A $20M superstar locks you into minimum-salary filler later. The builds that beat the villains spread mid-star money across four or five slots and get lucky in one.
Re-spin math is real money. An NHL re-spin costs $5M — roughly the gap between a decent player and a good one at another slot. Re-spin when a landing can't help any open slot, not because you wanted a different logo.
Read the fit warning. Signing a center to play wing costs him a slice of his rating, and the sheet shows the exact number before you commit. Sometimes the discount is worth it. Usually it isn't.
The coach re-spin is free — once. There is no reason to hire the first name unless you love it.
Every season pays. +5 points for finishing, +150 for beating the record, and the share button pays +100 once per day per game. A lost season with a share is worth more points than a silent great one.
Study the "best squad you could've signed." It's computed from your actual spins — if it's consistently 5+ points above your build, you're overpaying somewhere.