Game Guide ยท Build A Player 1v1
Build A Player 1v1
Two builders, one wheel. Every spin deals the same legend to both of you โ you alternate claiming one attribute at a time, and whatever you take is locked away from your rival. Ten spins later, two hand-built superstars sim the same season and only one survives the comparison.
The formats
- ๐ NHL 1v1Forward, Defenseman or Goalie โ ten zones, an 84-game season.
- ๐ NFL 1v1QB, RB or WR โ ten traits, a 17-game season.
- ๐ NBA 1v1GOAT build โ ten skills, an 82-game season.
How a match works
- Ten shared spins. One player spins the wheel; a legend lands for both of you. The spinner alternates every spin.
- Spinner picks first. Claim one of the legend's ten attributes into the matching slot of your build โ then your opponent picks from the same legend, but your attribute is locked. They can't take what you took.
- Rerolls are your escape hatch. Each player gets two rerolls per match, spendable on either pick. Reroll before your first pick and the wheel respins for both of you; reroll on your second pick and only you get a fresh legend โ and the lock on your opponent's trait is released with it.
- Every slot fills once. Ten spins, ten claims each: a complete build, no repeats, no skips.
- The season decides it. Both builds run the same simulated season for their league, you watch the race game by game, and the zone-by-zone showdown shows exactly where the match was won.
Ratings & rankings
- One Build A Player Elo. Every position feeds a single combined rating โ the rankings live right on each 1v1 page, with per-position records one tap away.
- Placement: your first 5 ranked matches place you. Until then you're provisional and off the public board.
- Friend challenges are unranked. Share a challenge link, settle a score โ no Elo, no points, no leaderboard consequences either way.
- Build A Player Elo is its own ladder. It never touches the classic 1v1 ratings, and the 1v1 Overall board ignores it completely.
Tips that are actually true
Claim the scarce zone, not the big number. A 94 you can replace two spins later is worth less than an 88 in a zone that rarely spins high. Watch which of your slots are still open โ and which of theirs are.
The lock is half the value. Sometimes the right claim is the attribute they need โ you get a good number and they eat a worse one.
Spend rerolls late. Early spins always have somewhere useful to land. A reroll saved for your last open zones is a reroll that fixes a real problem.
Second pick isn't second best. When your opponent rerolls their second pick, your claim stands and they gamble alone โ let them.